Getting to Pluto
You play as a lonely space captian trying to get to Pluto. You must survive 7 levels to see what Pluto has in store for you!
One thing we do know is it's going to be a spicey adventure!
Few gameplay tips:
- You need to lock enemies to be able to shoot.
- Keep up your transversal.
- Controls are mouse clicks to interact with the HUD and objects in space.
This was made by a solo developer for Godot Wild Jam #31 and was their first game using Godot.
The theme was Something's Missing which in this case it's the theme.
All 3 wildcards are in use:
- Oregano - Add Oregano to your game. Everything is better with oregano.
- You wot m8? - Ignore the theme completely.
- Duck, Duck, Moose - Have 1 object in your game that is of an entirely different art style.
Big thank you to Daniel Linssen for his m5x7 pixel art font which you can find at https://managore.itch.io/m5x7
Comments
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Wonderful little game! And I had no idea you could change the fonts for everything in Itch...genius!
So, I seem unable to get past the first little turret...I Lock it, and see the square around it...then what should I do?
Once its locked with the little square around it you need to click one of the weapon systems “Turrets,” “Atrilley” or “Missiles”.
Oh, yes! I think I was expecting the red text to change color to show that they were now available...they have been available this whole time!
Wow. Quite a fun little game...AsteroidsOnSteroids...ASteroids? LOL